Monday, March 9, 2009

The first chip to a full ray tracing.

Company Caustic Graphics has developed a graphics chip, which supports ray tracing, allowing a picture of games and programs, working with three-dimensional graphics, a much more realistic. This writes The Wall Street Journal.
Argued that the new chip speeds up the calculation of three-dimensional scenes, the usual central processor or video card in the twenty-fold. In 2010, Caustic is going to increase the computing power of their chips as early as ten times.
Ray tracing involves the analysis of light rays passing through the simulated scene. To do this in all directions from the observer fired millions of rays, which will affect, diminish, pogasnut or fly away to nowhere. Trapped in the eye of observer rays form an image. Application of ray tracing requires enormous amounts of computation.
Full graphical solutions for the ray tracing yet developed. Above it is actively working Intel, whose first Larrabee discrete graphics card with support for this technology will not until the end of 2009. Third-party companies have also managed to add support for ray tracing in graphics card AMD.
Caustic Graphics was founded by three former engineers of Apple, one of whom participated in the design of the graphical subsystem of iPhone and iPod. Currently, the company has received funding in the amount of 11 million dollars. In Caustic works 35.

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